
1, this setup works for Artist or Pro.įigure 2: Export your Impulse Response so you can use it with Ampire. This is the stereo impulse response.įor the sake of example, we’ll assume you want a 4×12 M65 and a 2×12 VC 30 as your stereo cabs, but you can use any cabs you want, including cabs from other amp sims. Bounce or otherwise mix/export the result. Don’t include any amps or effects-only the cabs. Send the audio to two cabs, set up in stereo (e.g., using two FX Channels, panned as desired).

To create the impulse response, load a stereo impulse into an audio track, but no other audio-just the impulse. These are 1-sample spikes, so if you listen to them, don’t expect a thrilling audio experience. Start by downloading the 44.1, 48, and 96 kHz stereo impulses. If you’re thinking “but creating impulses is such a hassle,” it’s not-let’s get started. You knew that, right? What you may not know is that you can load stereo cab impulses, and they magically make the User cab stereo. The only needed fix was removing a few notes caused by loud snare hits that came through on the hi-hat track, and of course, editing the data to create the part I wanted-done!Īmpire has a User cab that can load impulse responses. The best aspects were that it preserved the human timing of a real drummer, and Melodyne did a good job of preserving the dynamics. I was taken aback at how well this technique was able to translate the acoustic drum loop into Note data. Transposing the Event down an octave or so before applying the gate made the hits more Melodyne-friendly. A 48 dB/octave low-cut combined with a major high-frequency peak did a decent job of isolating the hi-hat, but the frequency was extremely high and Melodyne wasn’t too happy about that. Hi-hat was the most difficult to convert to Note data, because snare hits can produce transients that extend into the hi-hat range. Since the drums are multi-sampled at different velocities, I selected all the notes, and used Studio One’s Transpose function to set them to the same pitch as the kick samples. So, I could load the samples into Impact XT, and this way the sound would work with other loops from the same collection. Fortunately, the Discrete Drums library includes samples of the individual drums. You could assign these to a different sample of a kick hit softly. Note that Melodyne picked up on some low-velocity kick hits too (pretty cool). To tidy up the part, set all the drums to 16 th or 32 nd notes with Action > Length (fig. Drag the Event track into an instrument track, and now you have note data for the kick.

The lower blobs are the result of choosing Edit with Melodyne.

The Event on the right is the same one after gating. Figure 3: The Event on the left is the drum loop after EQing the kick.
